Global Cloud Gaming to Reach 349 Million Users by 2025
The B2C segment will witness exponential growth, registering a 69% CAGR
SAN ANTONIO — Frost & Sullivan’s recent research, Analysis of the Global Cloud Gaming Market, finds the global video game market is experiencing disruption with the advent of cloud gaming. It allows users to enjoy the latest gaming titles without high-end hardware or downloading the full software on their computers or other devices. This buoyant market's business-to-consumer (B2C) segment will likely garner $13.05 billion in revenue by 2025 from $1.6 billion in 2021, registering a staggering compound annual growth rate (CAGR) of 69%. In addition, total users are expected to reach 349.4 million by 2025, compared to 60.6 million users in 2021.
“The entrance of major gaming companies into the cloud gaming arena and the adoption of 5G technology are prominent drivers boosting the global cloud gaming market growth exponentially,” said Diego Dell Orco, digital content services research analyst at Frost & Sullivan. “Major technology companies have already shown interest in the market, with significant offerings that could be fully released in the next two or three years.